Spell
NormalMiracle Contact
Archetype:
Elemental HERO
View:
8906
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Miracle Contact — Power Evaluation
Final Score: 58 ± 5 · Confidence: Medium
- Intrinsic: 57 · Deck: 60 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Extender, Combo enabler
Why it scores here
Miracle Contact is a fusion tutor that reliably searches and summons Elemental HERO Fusion Monsters with Neos as a material, leveraging a deep ecosystem of Fusion options (Shining Neos Wingman, Sunrise, Brave Neos, Nebula Neos, Cosmo Neos) and strong deck synergy with Neos Fusion and Stratos. The card's power derives from enabling consistent fusion summoning and board extension, not from its own effect interaction—it carries no disruption or card advantage on its own. Archetype-locked to HERO variants and dependent on materials being available, it scores solidly as a core HERO enabler but not as a broadly splashable tutor.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Needs Fusion materials accessible (hand, field, or GY) and an Elemental HERO Fusion with Neos already in the Extra Deck; 83.1% co-appearance with Neos Fusion confirms reliable material access in dedicated HERO builds (verified). |
| Combo & Conversion | 70 | Summoning an Elemental HERO Fusion Monster from Extra Deck ignoring conditions is a free fusion summon; the board quality depends on the specific Fusion chosen (Shining Neos Wingman, Sunrise, Brave Neos have different disruptive profiles), typically generating one extra body plus the Fusion's effect (inferred from text and guide mentions of OTK and hand-disruption). |
| Resource Economy | 50 | The card converts materials from hand/field/GY into a Fusion Monster; net card count is roughly neutral (−1 to −3 materials + 1 Fusion from Extra Deck = zero to +2 net), with value concentrated in the Fusion's utility rather than raw card advantage (inferred). |
| Effect & Interaction | 10 | Miracle Contact itself provides no disruption, negation, or removal; the card is purely a tutor that enables Fusions; any board interaction comes from the summoned Fusion Monster, not the spell (verified from card text). |
| Material Utility | 5 | As a normal spell card, Miracle Contact has no tuner, level, attribute, or material utility; it cannot be used as Fusion, Synchro, or Xyz material and provides no graveyard value (verified from card type and text). |
| Resilience & Flexibility | 45 | One activation per turn with no recovery or recursion clause; resilience is low per activation (a single spell negate ends the effect), but flexibility is high—31 distinct archetypes run it, suggesting adaptability across HERO and Neo-Spacian variants (observed from deck data and usage statistics). |
| Deck-Building Efficiency | 65 | Requires Elemental HERO shell commitment and Fusion monsters in the Extra Deck; avg 1.38 copies per deck (most decks run 1–2) indicates manageable slot cost; archetype-locked to HERO variants, so not a free-roll splash, but not a brick in dedicated builds (observed from copies per deck and archetype requirements). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: Archetype lock restriction (-3); Core enabler consistency (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- High deck inclusion (356 decks, 40.4% in Heroic, 11% in Neo-Spacian) confirms reliability in HERO archetypes.
- Consistent pairing with core HERO enablers (Neos Fusion 83.1%, Stratos 81.5%, Neos 79.5%) establishes non-redundant core role.
- Summoning Fusions without conditions is a powerful efficiency gain; enables board extension and setup recovery.
- Broad portability: 31 distinct archetypes run it, suggesting flexible application within HERO ecosystem.
- No garnet risk; spell cards are utility, not bricks in HERO decks.
Weaknesses
- Provides no disruption or card advantage on its own; entire value is in the summoned Fusion Monster.
- Archetype-locked to Elemental HERO Fusions with Neos as material; not splashable into non-HERO decks.
- Requires materials (Neos + Neo-Spacians) already accessible in hand/field/GY; not a one-card solution.
- No resilience per activation: a single spell negate leaves you with no effect and no material shuffled.
- No combo data supplied; board explosivity inference is text-based only.
Counters / choke points
- Spell speed 4 effects (hand traps like Effect Veiler on Stratos or Neos blocks setup).
- Ash Blossom & Joyous Spring negates the search/summon effect.
- Called by the Grave removes Miracle Contact from GY (if somehow sent there).
- Graveyard-lock effects (e.g., D.D. Crow on materials) reduce accessible shuffleables.
Best use
Core fusion tutor and board extender in Elemental HERO-based decks.. Decks: Heroic, Neo-Spacian, Elemental Hero, Vision HERO.
Evidence & gaps
- Verified: Card text is present and describes a fusion tutor that shuffles materials and special summons Elemental HERO Fusions with Neos as material.; 356 decks run Miracle Contact across TCG, OCG, MasterDuel, and DuelLinks formats.; Archetype is Elemental HERO; effect is locked to Neos Fusion materials.; Assumed unlimited copies (no banlist token supplied).
- Observed: 83.1% co-appearance with Neos Fusion in decks (296 of 356) establishes primary pairing.; 40.4% inclusion in Heroic decks (144 of 356) confirms core HERO role.; Avg 1.38 copies per deck; distribution: 1 copy (251 decks), 2 copies (75 decks), 3 copies (30 decks).; 31 distinct archetypes run Miracle Contact, indicating portability across HERO ecosystem.; 66.67% inclusion in Vision HERO (usage statistics) confirms consistent archetype fit.; Guides mention Miracle Contact in Spell/Trap & Staple sections (Elemental Hero guide) and Core sections (Neo-Spacian guide).
- Inferred: Combo conversion: summoning a free Fusion Monster translates to ~70 axis score; board quality depends on which Fusion is summoned.; Effect interaction: spell has no inherent disruption; value comes from enabled Fusions (Shining Neos Wingman, Sunrise, Brave Neos have different profiles).; Guides mention Neo-Spacian OTK and hand-disruption; this is attributed to the summoned Fusions, not Miracle Contact itself.; Material utility is zero; spell cards cannot be used as Fusion/Synchro/Xyz material or provide tuner/level value.
- Data gaps: No combo data supplied (0 appearances)—combo conversion is text-inferred only; no board power index to confirm how far this tutor extends. No banlist token—assumed unlimited copies; actual copy limit (if any) in TCG/OCG/MasterDuel/DuelLinks would impact deckbuilding efficiency. No Top Card ranking data—cannot confirm whether Miracle Contact is a metagame staple or archetype-specific tech. Usage statistics limited to 1 archetype (Vision HERO); historical samples for Heroic, Neo-Spacian, and Elemental Hero not supplied.






